Jingle Jam Rules

CNR LEAGUE RULES – Except for the following exceptions, standard MSHSAA rules will be followed and enforced in the CNR League. SCORE TABLE Each team is responsible for providing one volunteer to work the score table.  These volunteers will be responsible for operating the scoreboard or keeping the official score on the score sheet provided.  Game officials will not be able to start the game without these volunteers in place. These volunteers are not to be coaching or making negative comments about the officiating. FOULS High school rules apply. A player is fouled out after 6 fouls. FREE THROWS
  • Teams will shoot two free throws for common fouls when in the “bonus”.  This change eliminates the one-and-one scenario and sets new foul limits each quarter for awarding the bonus free throw. 
  • Teams will reach the bonus when their opponent commits five fouls in each quarter and team fouls will reset at the end of each quarter. 
  • There is a “1 for 2” rule in use during the first 38:30 minutes of the game.  (*See modification below effective in the last 90 seconds of the game and overtime.)
    • 1 shot for 2 points – A successful free throw results in 2 points, unless the free throw is shot as an “and 1” after a made basket.  An “and 1” free throw will only count as 1 point.
    • *Modification – During the last 90 seconds, the game will be officiated per MSHSAA / NFHS rules.  (Real Basketball Rules).
  • No Free throw violations on the shooter for 2nd-5th grade girls and 2nd-5th grade boys. 5th grade boys and girls must start behind the free throw line. 2nd, 3rd and 4th grade boys and girls may start with their heels on the free throw line. (Officials have the right to call off a rebound where the shooter uses this to his/her advantage on a missed free throw.)
  • A player occupying a marked lane space…may enter the lane on the release of the ball by the free throw shooter.
  • All “traditional” three-pointers will be as normal – if the original shot is made and the player is fouled in the act of shooting, the shooter is given a single free throw – 1 point if made.
  • A three-point shooter who is fouled in the act is given 2 free throws – the first shot counts as 2 points (if made) and the second shot counts as 1 point (if made). If the foul occurs during the last 90 seconds or overtime, it will result it three shots (each worth one point).
  • Technical and intentional fouls result in a single free throw – 2 points if made.
TIME
  • Each QUARTER of play is 10 minutes in length – the clock will run non-stop until the last 10 seconds of the 1st, 2nd and 3rd quarters and the last 90 seconds of the 4th quarter.  
  • Teams will get 2 timeouts during the game. Should the game go to overtime, each team will get 1 timeout. No timeouts will carry over to overtime.
  • In overtime 1: it will be 2 minutes in length – the clock runs for the first 1 ½ minutes.  If the game is tied after the 1st overtime, the game will go to “sudden death”.  The first time to score in sudden death will win.
PRESS RULE
  • 2nd, 3rd and 4th Grade – Teams may press in the last 2 minutes of the game.  No pressing will be allowed until the game has reached the final two minutes. Pressing will be allowed during Overtime. Until the last two minutes, once the ball has been secured, the defensive team must retreat to 1/2 court. Teams will receive 1 “delay of game” warning if they are found to not be retreating once the ball has been secured.  The second infraction will result in a Technical foul assigned to the offending player.
  • 5th Grade – Teams may press in the 2nd half of the game. No pressing will be allowed until the 2nd half. Pressing will be allowed during Overtime.
  • Any team leading by 20 points or more is prevented from guarding in the backcourt – this applies in either half.
MERCY RULE
  • If a team is leading by 20 points or more in the second half, the clock will continue running.
NO DUNKING POLICY CNR has a NO Dunking policy.  This includes warm ups and game play. The first offense will result in a Technical Foul issued.  The second offense will result in the player being suspended in addition to another Technical Foul. MISC. NOTES
  • Each game site will have a Site Supervisor present – this person can assist with any issues, questions, and to help with any unusual situations.
  • Each team must provide 1 person for the score table – to run the board and to handle the score-sheet.
  • 4-minute warm up and 1 minute after the 1Q, 3Q and 2 minutes at half time.  The 4-minute warm up starts as soon as the previous game is completed, however no games will start before their scheduled start time unless both coaches agree.
  • Teams may have a maximum of 3 coaches (1 Head Coach, 2 Assistant Coaches) on the bench but only the head coach may address the officials.  Only Head Coaches may stand during when the ball is in play during the game. Any team that breaks this rule will be warned the first time and the second consequence will result in only the head coach being allowed on the bench for the remainder of the season.
  • 2nd-5th grade boys will use a girls basketball. 6th-8th grade will use a boys basketball, unless 6th grade coaches agree prior to game starting to use a smaller basketball.
  • No earrings, necklaces or wristbands.  Hair must be clear of all metal and objects.  Players must be basketball equipped with no metal showing. Referees will decide if equipment is appropriate using MSHSSA guidelines.
  • Officials have the right to stop the game to sub in players any time after a made basket.  (This rule will not be enforced in the last 2 minutes of a game of less than a 10 point difference).